(from The Scholarly Teacher). If At First you Don’t Fail, Try, Try Again. Video game players understand that failure is both informative and a fundamental part of learning. As a means to master skills in a video game, it is common practice for a novice player to take high-risk actions to discover how the game works. Exploring options and consequences is one way to learn about the complexities of a game as a strategy to advance within the game. Newbies may run an avatar off a cliff, jump to a high point, run into a dark cave, or intentionally engage in behavior that knowingly would result in an undesired outcome, in the short run. The gamer understands the risk of failure is high but yields valuable information that will contribute to future success, as the game advances. I have heard it often: "students need to learn that failure is an important part of education." I am not sure it is the students who need to learn this. No, students know that failure is an essential part of learning. Instead, I argue that to expand education, it is we, as faculty, need to make the learning environment safe for student failure.